

#Audio overload download windows#
The Intel machines, on the other hand, can run Windows natively and safely. They also run my OS 9 programs (sadly, many good apps never made it to OS X, they either died or went to Windows), making the G5 looking even more useless and pathetic. No, I think I just get a cheap Intel machine, and keep my G4 MDDs for work. The 8 GB of RAM wasn't too cheap either back in 2005. That was a lot of money that went down the drain seeing how the PPC programs I wanted to use on it either cancelled or dropped support, also thanks to the PCI/PCI-X/PCI-e switch around that time. If Apple would have just announced the switch sooner I wouldn't have invested in that machine at all. G5 support works for me, and I probably get rid of that machine anyway before Snow Leopard arrives (which just may drop PPC support entirely according to the rumors). Well, being unable to provide any more info as a generic user with no coding know how at all I'll just let this rest. Knowing you didn't and never would specifically target ppc64 it's indeed a complete mistery. But most other companies have a procedure so it can be dealt with accordingly, not pushed out "hoping for the best" and leaving the end users to be frustrated.ĭeleting threads won't make the problem go away.Mac-mini:~ l66$ lipo -detailed_info /Emulation/Audio\ Overload\ v2.0b9/Audio\ Overload.app/Contents/MacOS/Audio\ Overloadįat header in: /Emulation/Audio Overload v2.0b9/Audio Overload.app/Contents/MacOS/Audio Overload I get it - during alpha or beta of any phase, issues will come up. Something has got to give and it's calling for competence this means you, PGI.

And now this new audio bug in regards to repeating sounds/Betty, ultimately leading to failing erratic audio for the end user. It's been acknowledged, perhaps but ignored.

The audio issue has been present for months.
#Audio overload download Patch#
As such, it is my FEEDBACK that you begin to open applications and/or hand select people to do closed testing BEFORE a patch is released. This leads everyone to believe you DON'T do any internal testing or closed testing. Since my last thread was promptly deleted, I'll re-state.ĭo you at PGI actually do any testing for these patches you throw out to the masses? I cannot for the life of me understand how issues that are 100% reproducible and in each and every game.
